Tuesday, August 30

BRINK: Where Potency Meets Mediocrity


(First, I'd like to think Shane for allowing me to post here. It's my pleasure and a good start in blogging for games with him and the readers of this blog.)     

             Brink. The game itself, first and foremost is a well-planned idea. As global warming continues to take the planet with rising sea levels – the Founders, or the people who started the “Ark” project, developed a self-sustaining city of the future all synthetically, on a metal island. The reckless and rapidly degenerating life of the remaining land seeks to capture all of the resources of the Ark. The Founders combatted this problem by dragging the entire man-made contraption out into the middle of the risen waters. Though, thousands of 
refugees who escaped the world outside the Ark continued to pile in through boats.

 The Founders finally accepted this fate and divided the Ark into two separate districts, one being controlled by Ark Security – the prime police force of the city, and the other – parts of the city built by the “guests” or all of the refugees and was ruled by them. As the Ark grew, the refugees formed the Resistance, or a counter-force to Ark Security as their plight became worse within their boundaries of the now-defunct futuristic city. In order to return equality to all, as the Resistance Leader Chen believes, they’d have to take an all-out assault through Security-owned portions of the Ark.

            The game itself based on its plot concept sounds like a lot of fun and a generally great game to play, right? Well, only to a point. And it is said point that this article is developed on.

            PLOT: The opening paragraph is much of the plot in BRINK, yet I cannot capture just how cool and somewhat original the story just is – something you’d definitely have to experience and let your imagination take the reins. The matter of the fact is, for a somewhat well-developed plotline – the game itself pales in comparison, sadly enough.

            GRAPHICS: The graphics system is ordinary. With modern optimizations like AA and texture filtering, there’s nothing out of the usual woodwork that makes the game exceptionally beautiful. Utilizing the Unreal Engine (as much as I don’t personally care for Epic Games, they do have a very nice base engine), the game looks pretty, and can perform better under system duress than a typical engine.

            GAMEPLAY (/MECHANICS): I read in a different review that all of the weapons in Brink were the same, just retextured. This is (satire, but still somewhat) true – for a Light-build character. Try out the Heavy-build and you have several different weapons to choose from. The weapon choice in the game isn’t quite what you’d expect, but they get the job done.

            The campaigns are a joke. I soloed the Security campaign in about three hours, redoing a level where time ran out (15+ minutes) and co-op’d it with a buddy in about two. In a free weekend (read several hours of gameplay Saturday night) of gameplay, a friend and I completed everything the game had to offer in terms of campaign or story, sans the challenges.

            The actual per-level gameplay can be repetitive, but one thing about BRINK I do really like is how the levels are broken down. With the dismal AI performance, it’s less apparent in a co-op or solo game – but in a full multiplayer game, BRINK rewards you for any real play-style you adapt. Lone wolf? Sneak and parkour around the map and take capture points to help your team out – assassinate other stragglers. Team player? Help other members of your team take on the main objective and win the match as quickly and efficiently as possible. Every play-style has their own set of bonuses and cons.

            Getting your gear and levels can be painstaking as the score you earn in a match translates directly to XP (a somewhat interesting design choice), which means the “leveling” of a character can take a ridiculously long time. The rewards themselves are well tailored, but not too many of them are new or original; a lot are adaptations of gear or skills rewarded in other content-unlock games. Something I like about it is that you will never have enough points to have everything which emphasizes multiple character creation. You can fully trick out your favorite class (mine being Engineer) and have a few spares – but that’s it.

            Somewhat brushed upon earlier, the AI in Brink is somewhat bad. The effort put into optimal gameplay by bots is simply not there. They work… barely, but they work; however the AI itself is a general representation of the entire game, which could have used a lot more care and love. They’ll complete objectives, and even frustratingly enough capture the side objectives but they favor swarm tactics and have slow response times. Given enough time to respond though, their laser sight and focus will kill you quite rapidly and mercilessly especially if you’re a Light-build like I was.

            The Medic is interesting, especially when in combination with the revival system. When you get knocked down you can choose to respawn in the next wave (ala TF2 style) or stay on the ground, incapacitated until a medic can throw you their Revival Syringe, in which you medicate yourself and stand back up – ready to fight once again. This system is both pretty cool and pretty irritating. AI medics will consistently disappoint and while you drop enemies, a swarm of good medics with lots of supply bonuses will mean you will eventually run out of ammo.

            MUSIC (/SOUND): The ambiance created by the game’s music is probably my favorite part. The soothing music used to introduce one to the game captured me the second I loaded it up. The tones of the menu, the different songs that played at different screens and in different levels, and the ambiance of the game in general made me want to keep playing. Both main themes (one for Sec and the other for the Resistance) are distinct but keep a common tone and really play into their respective causes.

            CLOSING THOUGHTS: Honestly, I think this is a research project performed by Bethesda. They have put a lot of thought and effort into Brink and the franchise, as unapparent it may be by this first game. I think in kin to Portal and Mirror’s Edge, the game was given a baseline, minimal production time and a tight deadline to release the concept to the market without taking significant losses should it fail. This is a risky move on any developer’s behalf and sometimes pays off (ala Valve and Portal/Portal 2) and sometimes doesn’t (Obsidian’s Global Agenda [which was well-designed in my opinion, but that’s unrelated to anything except this part]). Whether or not this will pay off for them, I am unsure but I do know that I personally would like to see a lot more full-scale attention given to Brink. It has the potential to be amazing.

Wednesday, April 13

The Most Probable Course Of Action

I haven't been writing lately due to the very hectic week or so I've been having, preparing to move.

While on the road, and without a good computer (and appropriate internet access) I'll likely be writing a lot. This will include both Kin and Malachani, but I will probably pay most attention to the latter.

During regular intervals where I have internet access I'll be uploading progress per chapter, as usual - however my abilities to announce it may be limited, and if they are, I ask that dropbox users watch for new chapters and inform each other. Gmail users, I'll send it to you when I have the ability to.

In Progress:
Kin Chapter Nine [20-40% finished]
Malachani Chapter Five [5-15% finished]

Tuesday, April 5

Another Update

Well, I added a few nice widgets and things to the website, hopefully it's not too over-bearing. I added a Share This link for FB/Twitter, a site-visit counter, a search bar (that, when used, searches the blog, the blog's posts, and the internet like a normal google search), an RSS subscriber, and a tag list. The tag list is probably my favorite new addition.

Hope you like the altered layout!

Sunday, April 3

Two Things

I'm working immediately on Malachani Chapter Five. Once I release Chapter Nine of Kin, I'll be taking a small hiatus on Kin to really put more effort into Malachani as the story continues to brew. Kin won't be abandoned, I promise. I want to finish it but Malachani has really broken through - and I'll still work on it time and time again, but as far as the workload goes now that I've set up myself with a lot of plot points to follow, it will primarily be Malachani based.

The second thing is that I corrected the donation link, to my new paypal account. Apparently I had forgotten to update the link when I changed the primary email - this error was detected while some friends were transferring funds so that I could buy Minecraft gift codes for them.

That's all for now.

Also, I've been playing a ton of League of Legends lately. (As opposed to the time I used to play it before.) I guess I'm pretty good as Malzahar, but my strongest suit is Magic or Ranged DPS. Yay for almost being level 20! (I'll look back at this post in the future and laugh at how I'm so excited about that, kind of like now that I'm like level 1800 in the Anti-Idle game, looking back at a previous blog post about 1,000 levels ago.)

Saturday, April 2

Chapter Four, it's here!

Rejoice Malachani Readers, Chapter 4 has finally arrived!

Dropbox or Gmail, depending on who you are and what connection you have with me. Enjoy it.

3,700+ words or something, longer than most Kin chapters, haha.

Jason is a lot more nerdier in this version than he used to be...

Wednesday, March 30

Malachani: The 10,000 Word

Unfortunately, and seriously, the 10,000 word is actually "...the..." Located just at the bottom of the second page of Chapter 4, which was worked on tonight.

Was hoping for something a little more exciting - climactic even... Oh well.

I originally planned on releasing Kin Chapter Nine before Malachani Chapter Four, but all of the inspiration for the latter keeps pushing through. To be fair, I did give both chapters some work. Kin 9 may still come out first, but Chapter Four has some major progress done on it.

To all the Malachani readers, I suggest finding (or receiving from me) the Prelude - Ch.3 so that you refresh yourself on what's gone on so far and so on.

As for now, it's time for some sleep. I'm up much later than I wanted to be.

Tuesday, March 22

"Launch"

"This thing is revolutionary, isn't it?"
"Yes. We're the first ones to have something like this up and running soon. In a few days, that is."

He looked out the bay window and saw a massive gray, sealed canister that took up the area of the multi-story warehouse. Puffs of mechanically created steam swept the floor slowly and gracefully, capturing the sheen of the device. The company logo was around it, the dark steel-ish blue "R" encased in a semi-completed box. It was magnificent in his eyes, the unparalleled ability of something funded independently by one entity alone. The mechanical arms used for construction sat folded within themselves, against their respective homes.

"Friday?"
"Yes, Friday is launch day. Tomorrow, a freight convoy will take it piece by piece to the facility, then assemble it."
"How soon after it goes into orbit will it be... usable?"
"20 minutes. The self-assembler will assemble the components automatically from up there."
"And it's safe?"
"As safe as our lab tests have provided."

He once again looked around the warehouse to really capture the ambiance it provided.

Sunday, March 13

And, it's finally out

There we go children, Kin Chapta Eight has been released. Enjoy, it's a doozy. :)

Kin: The 20,000th Word

"...occasion." Spoken by Fervidus in a conversation between Tjarik and himself while skinning, near the ending side of the soon-to-be released Chapter 8.


This was officially the 20,000th word. :)

Thursday, March 10

The Crysis 2 MP Demo

If you have a Steam account, go download it now. Crysis 2 MP Demo - Steam Page

(To the right, there's Download Demo... do it quickly, because this won't last forever.)

Otherwise, you'll need to go to EA - Crysis 2 MP Demo

Enjoy it!

Dead Earth

A friend of mine, particularly one of the minds behind Kin has recently begun work on his own project, called Dead Earth. It's a pretty interesting read so far, mostly about kind of like a spirit world, what exists beyond us - an afterlife maybe.

It looks like it could really turn out nicely, so, if you're looking for something to read in between Kin and Malachani or whatever the case may be, I'll be syndicating his work for him.

Here is the download link to the first chapter. Unforseen Paths - Dead Earth

And the second chapter: Filling Black - Dead Earth

Thanks!

Wednesday, March 9

Interesting Kin Factoids and some other stuff

Well before I get into that, I'm going to quickly also say that comment moderation has been disabled. But, if comments get out of hand I'll change that again. This means simply post a comment and it will show up - I don't have to approve them anymore.

Anyway, back to Kin. As it stands with a few pages down in Chapter 8, Kin is composed of the following:

70kb Filesize
37 full-length legal document-size pages
7 finished chapters
16,570 words
76,000 characters (minus spaces)
92,200 characters
595 paragraphs
1,500 lines


This is in comparison with the failed first attempt at Malachani:

152kb Filesize
65 full-length legal document-size pages
12 finished chapters
35,320 words
159,660 characters (minus spaces)
194,920 characters
1,222 paragraphs
2,955 lines


I originally started Kin with the thought in mind it'd be a short story. In all honesty, I was maybe about 5-7 chapters from finishing the first book with Malachani, which I considered was long enough to be a novel. There's so much more to write about with Kin, in fact there's another "main" character who hasn't even surfaced yet. I know Chapter 8 has been very far delayed and I really apologize about it.

Recently I've also been dropping some small lines of dialog and scenes from some ideas I had for the Malachani revival, which was started quite some time ago and dropped. I was very dissatisfied with how Malachani (the original) turned out, and didn't just get stuck in writer's block, but the story honestly stopped. I had no way out of it to go where I wanted to go.

I'm going to say this now, with the inspiration I have, I'm probably going to alternate between Malachani (the revival) and Kin. Honestly, I've kind of burnt myself out of Kin - it's not a permanent damage, but I spent so much time into it without tearing myself from it. That's why there's really been a delay with 8. But it's coming. I know I've said that multiple times but it is.

Taking a look at those stats, it's pretty scary to me how almost exactly halved they are between Kin and Malachani (the original). The chapters of Malachani (the original) were longer than those of Kin but there's nothing wrong with shorter chapters. But that also makes me feel good as well, stacking up those stats as my two largest projects (so far), and I've been writing very very lightly since I was in middle school. Together that's a little more than 100 full length legal document-sized pages of original content and literature. Sure, Malachani (the original) was that - original and written almost solely by myself, but Kin was the combined effort of myself and two friends.

The difference between the two being that Malachani (the original) [and, the ported characters of the revival] had character inspirations from friends. I asked them to give me a profile and they provided one, which I ran and made the original characters from; and that's where the buck ended - at the characters. Kin, as a whole, the story was already written and fleshed out by the three of us behind it - though I'm taking all of our ideas and combining them and throwing a few new concepts in here and there.

Anyway, back to Chapter Eight!

League of Legends

This post is for Mercenary X, and all members of the MX Premade Team. This article is a MANDATORY read before you are invited to 5-man with us again.

League of Legends is a GAME. Take it seriously, and we die. If we lose (like we did for the first time tonight), WE LOSE. Simple as that. The other team beat us in some way shape or form. Our first match was fine, and we lost due to the fact that the entire enemy team was bulky DEEPS. The second match we lost because we broke our boundaries and attempted some new team arrangement. THERE IS AND WAS NO NEED to get all pissy about the fight, and that's to both SB and Jack. (Besides, you know we need to surrender if SB agrees to one.)

If you get ganked, it was your fault for not checking the map and having zone awareness. We will try to call out MIAs and important info but DO NOT RELY on them. We like to win but our goal IS NOT TO WIN, we're 5 bros having a good time in the League of Legends smacking up some enemy bastards, that's all there is to it.

DONT be afraid to Solo Queue or queue up with a couple of other guys; we DONT need to have 5 people to play the game.

Personal Adjustments:

Antmann: Please, read guides about the characters you want to play, learn some typical item builds for situations. Asking advice on builds IS ACCEPTABLE, but not every match, man. Come on, we know you can do it. If you want to get a practice match in, EVEN with bots or bros.

Jack: Dude, stop getting upset about the game. No ult is a "wasted" ult. Maybe not used right, but never wasted. If we lose, we lost. Don't admit defeat right away. If you ask monk for advice, take it - because you failed to put his teachings into practice. Calm the hell down and remember, it's a game.

SB: Try not to overextend too much, I know you've heard it a thousand times already but you've done it a thousand and one times man. Also, like Antmann, get to learn a character a little bit before you decide to try a new one. Admittedly, your personal best is with Ashe and Tristana right now, try some free champs here and there.

Sam: Be a little more patient with us, I know that you don't need to instruct me as much anymore but the rest of the team has talent they haven't unlocked yet (and so do I). If we're doing bad, you've been doing a good job at letting it go, just try not to let the newbie mistakes get to you, you've played lods of egaems that we have yet to experience.

Anyway, that's the story. Please just follow your lines of advice, calm down, and take the game as what it is - a game.

We'll see you for the next 5-man premade.

Tuesday, March 8

It's Time.

He casually sat there, in a chair against the front wall which was part of a series of chairs in the highest office of the building. His arms were extended outwards, carelessly caressing the tip of his small black oak cane; one hand atop the other. The dark, looming clouds darkened the sky and ground visible out of the large windows that the back wall of this room was entirely composed of. This room didn't belong to him, well, directly. He did actually own everything relating to this business, but he had bestowed this particular room on the top floor to another individual. They grey granite of the room and flooring gave a dull luminescence due to the lack of light flowing into the room.

A man walked through the door, and closing it behind him as he passed without turning around. He proceeded to continue towards his desk, dropping a few closed manilla folders before passing the desk and proceeding all the way to the edge of the windows. Staring out into the city street, and the tower in the background, he crossed his arms behind him before sighing. He watched the clouds get slowly more dense and dark as shadow overtook the bumbling city.

The man with the cane began to rise from his chair, leaning his weight onto the cane. Once fully straight up, he re-centered his stance and freed his left hand from the crutch leaving it only gripped with his right. He cleared his throat gently. The other man slowly turned around from his gaze and looked across the room.

Thursday, March 3

Been a long time been a long time

Been a lonely lonely lonely long time.

Since there's been a post, I apologize. For anyone who still reads, Kin Chapter Eight IS coming soon. I've been dealing with a lot of stuff recently; with my mom retiring, a bid being placed on our house, and writing a guide for a website. (A very long one....)

It's coming. Don't worry.

Monday, February 7

Chapter Seven is finished!

Check it out! In dropbox or mailed to you if you're on my gmail recipient list.

Saturday, February 5

Chapter Seven is well on it's way.

I finally spent one night writing - I was in the mood so I decided to get on it.

I only got about 2 pages done in about an hour or so, with the distraction of TV and enjoying laying down in bed. I can say that Chapter 7 will probably have a release date before the 10th, at least, if that long even. Surprising fun stuff when Fervidus and Isithael get... reacquainted.

Wednesday, February 2

Chapter 7 delayed

Sorry - Final Fantasy Tactics Advance A2: Grimoire of the Rift has found me, and keeps me playing it...

Though I promise to give it some work as soon as I stop playing that damn game...

Also, our private pangya server continues to get a little better, but the things that are broken still are DRIVING ME INSANE. Oh well, everything will get worked out eventually.

Sunday, January 30

Chapter 6 is out

And it's longer than ever yet, this thing is really going past short story status...

Tuesday, January 25

5 - Part 2

It's finished and sent out to the appropriate places.

Enjoy it. :)